|| Frequently Asked Questions ||

1. Who can I contact about joining?
You can email shanrelodoraman@gmail.com contact Ceisyl, Dorrehl, Elenistyar or Suikoden in game or by private message through our forums.

2. What server are you on?
We are on the Emerald Dream server.

3. What races/classes do you accept?
The Shan're lo dor Aman accepts night elves only. Night Elves can currently choose from the following classes: warriors, priests, rogues, druids and hunters.

4. What do I have to do to join?
The Shan're looks for mature roleplayers who are interested in bringing to life the culture of the night elven people. Typically, candidates can expect two or three interviews, and are asked to submit a character sheet for approval.

5. How long does it take to join?
Typically it can take up to a couple of weeks to join. The process goes faster if the character sheet has already been submitted, and then it is just a matter of arranging a couple of interviews. If it seems like far too long has gone by without notice, please send an in game letter, or contact one of the recruiting officers as it is possible that we have not been able to find you online, or even that we might have forgotten (though we are getting better about that!). Do not however send messages every hour or half hour as that is likely to have a bad effect on your status.

7. What is roleplaying?
Roleplaying is to "assume or act out a particular role". This applies to acting out interview situations in order to find a job, playing "pretend" with your kids, or acting in a school play.
In the case of fantasy MMORPG's, to roleplay means to assume the mantle of your character and try to act out his or her life or events in that life as if you were truly that character, with all the feelings, motivations and experiences that this fictional character might have.

8. Ok then, what is "hardcore" roleplaying?
Roleplayers come in different types. A "light" or casual roleplayer generally assumes the mantle of his/her character from time to time when motivated, or when it's convenient to do so. The rest of the time, the player is behaving "out of character" or "OOC", which means that the player is not pretending to be anything other than his- or herself. A "hardcore" roleplayer, on the other hand, generally tries to become his/her character from the start and is acting in character unless they state otherwise. A hardcore roleplayer will typically have a back-ground story for their character, fleshing the character out with history and details from a fictional past and delving into the character's psychological motivations and reactions. Hardcore roleplaying involves consistent roleplaying, with a respect for the consequences of their character's actions and avoiding "convenient" roleplay lapses as much as possible.

9. What is "convenient" roleplay?
Tied in with the idea of "hardcore" roleplay is the idea of "convenient" roleplay. A hardcore roleplayer enjoys the challenges of reacting to circumstances in character (IC or ICly) and will only step out of the bounds of IC when forced to. A casual roleplayer dons and drops the mantle of their character as they see the need to but when they are in character they usually stay true to said character. A "convenient" roleplayer on the other hand will change their character according to his or her whims and personal, out of character needs. We are all guilty of convenient roleplay from time to time for minor reasons, but on a major scale it quickly turns into a person that most roleplayers try to avoid. Convenient roleplayers generally only roleplay circumstances that will not have detrimental or inconvenient effects on themselves or their character, disregarding the consequences (if any) that their actions may bring upon themselves.

For example: Susan's character has a deathly fear of the water. One day while walking through Ashenvale though, her friends take a shortcut through the woods and end up having to cross a small river. Instead of walking along the stream to find a bridge (which would of course take a lot more time), Susan swims across with the others. When questioned on the other side in character, Susan would probably send an out of character message asking them to just ignore that, or make up some excuse for why the character could suddenly forget her phobia just when it was most convenient.

10. Are you a raiding guild?
The Shan're is not what could be termed a raiding guild. Our primary goal is roleplay and support, though we do try and get out to instances with our guildmates.

11. What is your policy with regards to PVP?
Our stance is that the Shan're are loyal to Tyrande Whisperwind, the leader of the Night Elves. According to Warcraft Lore (what we have), Tyrande was part of the group that arranged a cease-fire with Thrall, Cairne and the alliance races. We have no documented evidence to suggest that the cease-fire has ended so it is the Shan're's belief that those who invade the night elven lands are common thieves, criminals and raiders. The Shan're will protect the night elven lands, and can also help the lands of their Allies, but they will not attack any Orc, Troll or Tauren outpost or city unless it lies within the borders of the night elves land (such as Splintertree). The Forsaken (undead) are of course abominations and were not a part of the original cease-fire, so their towns are fair game - though we do not condone griefing. The Shan're are a defensive guild only, but we take that defense very seriously.

12. What is your policy with regards to warlocks and mages?
The Night Elf tradition is steeped in superstition, fear, and outright hatred of the arcane - especially anything involving demons. The Shan're discourages involvement with mages but views them as lost ignorant souls that may yet be brought to reason. Warlocks, however, willingly traffic with demons and are therefore as much the enemy as any member of the
Burning Legion or the High (or Blood) Elves. Only the fact that the humans are the night elves allies keeps the Shan're from outright aggression.

In character, the members of the Shan're are asked not to group with or aid any warlock, nor to become overly friendly with one. Warlocks can expect hostility from members of the Shan're, although the degree varies from person to person. It is understandable however that, from time to time, a real life friend might choose to play a warlock and we do not want to discourage anyone from being with their friends - as long as they do not involve the guild In Character.
It can be inconvenient completely ruling out warlocks and we understand that, however that
is part of what makes us a hardcore roleplaying guild.

13. What about Raid groups?
It is difficult to find raid groups that do not involve warlocks and we understand that sometimes a person has no control over who may or may not be invited to come along. Generally, such groups are run Out Of Character (OOC) and hopefully people will respect that our RP is not necessarily the same as our RL views. If a raid group seems likely to be run with, or able to at least promote, roleplay, one possibility for preserving the night elf roleplay is to simply ask to be put in a seperate group with the warlock, or act suspicious of him/her in a way that will, hopefully, inspire some fun impromptu roleplay rather than break the whole raid apart. We do not after all wish not to roleplay with warlocks, merely to not be bosom-buddies!

14. What about Battlegrounds?
The Battlegrounds are open to all that wish to join in. This is considered more of a training ground than an actual place or event. Feel free to enter as many as you wish.